BY JAMESON DAINES · BEHAVIOR-CENTERED DESIGN

The shared canvas for behavior-centered product teams.

Behavior-centered design puts behavioral science on the whiteboard next to everything else a product team argues about. The BehaviorUX Canvas is the one-page tool I use with health-tech teams to turn psychology research into product decisions they can actually ship.

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WHY THIS EXISTS

Design thinking has a blind spot.

Classic design thinking gives you a creative process, but it stops short of explaining why users do what they do. You can nail the workshop, ship the prototype, and still watch adoption fall off a cliff in week two because nobody on the team accounted for the psychology.

The BehaviorUX Canvas puts the psychology back in. Every phase borrows from published behavior-change research, so the ideas you walk out with have a reason to work, not just a reason to look good on the whiteboard.

The 5 canvas zones

Challenge

People

Empathize

Ideate

Prototype

THE BEHAVIOR TOOLBOX

30+ cognitive biases and behavioral theories, ready to pull off the shelf

The canvas ships with a companion toolbox, a plain-language reference of the behavioral science principles I keep reaching for in real projects.

Each principle lives next to the phase it belongs in, so when you hit the moment you need it, you don’t have to go looking.

Empathize Prompts

COM-B Model (Capability, Opportunity, Motivation)

Knowledge & Skills Assessment

Social Influences & Identity

Environmental Context & Resources

Beliefs about Consequences

Memory, Attention & Decision Processes

Ideate Theories & Biases

Loss Aversion

Hyperbolic Discounting

Default Bias & Status Quo

Self-Signaling & Identity

Goal Gradient Theory

Theory of Planned Behavior

HOW IT WORKS

Three phases. One canvas.

01

Empathize

Think about your audience as “behavers,” not users. What can they actually do? What does their environment let them do? What are they motivated to do? The COM-B model gives you a way to answer those questions on paper.

Behavers / Prompts / Behaviors / COM-B Analysis

02

Ideate

Use published behavior-change theories and the biases the toolbox lists to generate ideas with some science behind them. Then score each one on desirability, viability, and feasibility so you know which ones to prototype first.

Theories / KPIs / Biases / Effects / Impact Check

03

Prototype

Storyboard the intervention, design a simple experiment to test it, and run it through the choose-make-test loop until you’ve got something worth showing to real users.

Storyboard / Experiment Design / Choose / Make / Test

INSIGHTS

Thinking

BEHAVIOR CHANGE

Why health-tech products lose users after week two

FRAMEWORKS

Design thinking is incomplete without behavioral science

METHODOLOGY

How to use the COM-B model in product design

Start designing for behavior change.

Grab the canvas and the companion toolbox. Both are free and Creative Commons, so do what you want with them.