THE FRAMEWORK

The BehaviorUX Canvas

A one-page framework that takes behavior-change research and drops it straight into the design thinking process a product team is already running.

HOW IT’S DIFFERENT

A canvas that puts behavioral science and design thinking on the same page.

The canvas walks a team through three phases of behavior-centered design: understanding your audience’s psychology, generating ideas with the help of published theories, then prototyping and testing the ones worth prototyping.

Behavioral science and creative problem-solving are not opposites. The toolbox turns the research into something a team can pick up in a workshop and have ideas on paper by lunch.

STANDARD DESIGN THINKING

Define your challenge

Identify relevant people

Empathize, Ideate, Prototype

THE BEHAVIORUX APPROACH

Utilize behavioral theory to understand needs (Empathize)

Use behavioral theories, biases, and effects to create solutions (Ideate)

Discover experimental designs to use in rapid testing (Prototype)

PHASE 01

Empathize

Think about your audience as “behavers” rather than “users.” The difference matters: a user can click the button, a behaver actually has to form the intention, live in an environment that lets them do it, and want to.

The empathize phase uses the COM-B model from behavior-change research to break that down:

Capability, psychological and physical ability to perform the behavior
Opportunity, physical and social environment that enables the behavior
Motivation, automatic habits and reflective decision-making that drive the behavior

What you'll learn

  • Understand your audience in terms of "behavers"
  • Learn to use prompts from the behavioral toolbox
  • Categorize behaviors using the COM-B system

PHASE 02

Ideate

Pull published behavior-change theories and cognitive biases off the toolbox shelf and use them to generate ideas that have a reason to work, instead of ideas that only felt clever in the workshop.

The ideate phase builds your KPIs directly into the scoring, so you can rate each idea on:

1-10

Desirability

1-10

Viability

1-10

Feasibility

What you'll learn

  • Apply plug-and-play validated behavioral theories
  • Integrate your KPIs into the solution-creation process
  • Use behavioral biases and effects in your design process

PHASE 03

Prototype

Storyboard the intervention, pick an experimental design from the toolbox, and run it through a short build-and-test loop before you commit engineering time to it.

The prototype phase has three steps:

Choose it, select the strongest behavioral intervention from your scored ideas
Make it, build a testable prototype of the behavioral design
Test it, run a structured experiment to validate the behavioral hypothesis

What you'll learn

  • Become an expert at behavioral storyboarding
  • Learn how to choose your prototypes based on science
  • Explore the process of creating a behavioral prototype

COMPANION RESOURCE

The Behavior Toolbox

The canvas ships with a companion reference: a plain-language collection of the behavioral science principles I keep reaching for on real projects, sorted by the phase where they’re useful.

Empathize Prompts

Knowledge & Skills

Social/Professional Identity

Beliefs about Capabilities

Beliefs about Consequences

Reinforcement

Intentions & Goals

Memory/Attention/Decision Processes

Environmental Context

Social Influences

Emotion

Behavioural Regulation

Optimism

Ideate: Theories, Biases & Effects

Common Theories

Theory of Planned Behavior

Social Cognitive Theory

Operant Learning Theory

Health Action Process Approach

Common Biases

Loss Aversion

Anchoring

Default Bias

Hyperbolic Discounting

Goal Gradient Theory

Herding

Scarcity

Self-Signaling

Status Quo Bias

Endowment Effect

Sunk Cost Effect

Reciprocity

The toolbox is the shortcut to getting comfortable with a working set of behavior-change theories and cognitive biases, and to prototyping the way a behavior scientist would.

Ready to use The BehaviorUX Canvas?

Grab the canvas and the companion toolbox. Both are Creative Commons, so use them on whatever you’re working on.