Behavioral science, translated into product decisions.

I read the research with a designer’s question in mind: what should a digital-health team do differently on Monday?

Research

Anchoring Beats Reminders: What a Four-Arm Trial Says About Building Habits

2026-05-30T00:00:00.000Z

A four-arm RCT of 161 college students tested reminders, financial incentives, and anchoring for building physical activity habits. The winning combination pinned the new behavior to an existing routine and paid out only when the timing matched. The design lessons are specific.

What a Gamification RCT Actually Tells Product Teams

May 16, 2026

A recent JMIR RCT isolated gamification as the only variable in a mHealth study. Here is what that design actually proves, what it doesn't, and what it means for product teams building behavior-change apps.

BCT Umbrella Review: Social Support Wins, and More Features Don't Help

May 16, 2026

An umbrella review of 20 systematic reviews covering 224,135 participants found social support was the most consistently effective behavior change technique across health domains. It also found that adding more BCTs to a product doesn't make it more effective.

Push Notifications Are Losing Their Push: What a Micro-Randomized Trial Found

2026-05-15T00:00:00.000Z

A micro-randomized trial of 566 health app users found that standard push notifications lose 11% of their effect when a user received one the day before. Novel messages don't habituate the same way. The implications for notification design are specific and actionable.

Social Norms Messaging in Health Apps: What 85,759 Participants Actually Tell Us

2026-05-12T00:00:00.000Z

A 2025 Nature Human Behaviour meta-analysis of 89 RCTs found that social norms messaging has a near-zero effect on health behavior once publication bias is corrected. Here's what that means for teams building social features into health products.

WhatsApp groups as a behavior change mechanism, what 81 studies actually found

2026-05-06T00:00:00.000Z

A 2026 scoping review and realist synthesis maps how group chats drive (or don't drive) behavior change in digital health. The mechanisms are not what most product teams think.

What the Coach factorial trial actually tells us about which BCTs do work

2026-05-05T00:00:00.000Z

A 5,419-person factorial RCT of six digital behavior-change components, what landed, what backfired, and what it means for product teams shipping behavior change software.

Persuasive design didn't predict efficacy in 92 mental-health-app RCTs, and that should bother us

2026-05-02T00:00:00.000Z

A meta-analysis of 92 RCTs and 16,728 participants found no association between persuasive design principles and either engagement or clinical outcomes. What that means if you ship behavior-change software.

Older adults stayed engaged with a medication app for a median of 595 days, and almost everything we assume about that demographic is wrong

2026-05-02T00:00:00.000Z

A real-world analysis of 250 adults aged 65+ on the Perx Health app found 95% medication adherence and retention measured in years, not weeks. What that means for the way we design for older users.

What a 5,419-person trial just told us about which BCT actually moves behavior

April 18, 2026

A factorial RCT published April 2 tested six behavior change components on alcohol, diet, physical activity, and smoking. The winner is boring, and most product teams aren't shipping it.